Nautilus · Game Changer 5 is a mobile cricket simulation that features authentic T20, ODI, and Test gameplay.
13 SDKs found across 7 categories. Click any SDK to see every other app that uses it.
19 permissions requested at runtime. Colors reflect platform sensitivity tier.
Access exact location via GPS, cell, and Wi-Fi.
Read phone state, network info, and the device's phone number.
Write files to shared external storage. No-op for apps targeting Android 11+.
Access approximate location (network-based).
Read files from shared external storage. Replaced by READ_MEDIA_* on Android 13+.
Read Wi-Fi connection information.
Change Wi-Fi connectivity state.
Use Google Play Billing for in-app purchases and subscriptions.
Read connectivity information.
Open network sockets.
Keep the device awake.
Receive the BOOT_COMPLETED broadcast.
Run a foreground service.
Control the vibrator.
Modify global audio settings.
What FlyTrap detected inside Game Changer 5.
Game Changer 5 by Ted Sullivan is built with Unity. FlyTrap determined this by analyzing the app's compiled binary, not from anything the developer published.
FlyTrap detected 13 third-party SDKs inside Game Changer 5, including Facebook SDK, Firebase Analytics and Google AdMob. They span areas such as Analytics, Ads, Authentication and Framework. The full list, grouped by category, is on this page.
Game Changer 5 requests 19 permissions. 5 of these are sensitive, such as Precise location, Read phone state and Write storage. Each is listed above with its platform sensitivity tier.
FlyTrap reports what an app contains, it does not issue a safety verdict. Game Changer 5 requests 19 permissions (5 sensitive) and bundles 13 third-party SDKs. Reviewing those alongside the developer helps you decide what you are comfortable granting.
The version FlyTrap analyzed targets Android.
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