Nautilus · Real Cricket™ is a mobile cricket simulation game that focuses on licensed teams, real time multiplayer, and authentic broadcast presentation.
17 SDKs found across 10 categories. Click any SDK to see every other app that uses it.
30 permissions requested at runtime. Colors reflect platform sensitivity tier.
Record audio from the microphone.
Access approximate location (network-based).
Read phone state, network info, and the device's phone number.
Write files to shared external storage. No-op for apps targeting Android 11+.
Read files from shared external storage. Replaced by READ_MEDIA_* on Android 13+.
Post notifications to the system.
Control the vibrator.
Open network sockets.
Read connectivity information.
Read Wi-Fi connection information.
Keep the device awake.
Change Wi-Fi connectivity state.
Receive the BOOT_COMPLETED broadcast.
Run a foreground service.
Modify global audio settings.
Connect to paired Bluetooth devices on Android 11 and below.
Use Google Play Billing for in-app purchases and subscriptions.
Required for foreground services of type dataSync.
What FlyTrap detected inside Real Cricket™.
Real Cricket™ by KRAFTON, Inc. is built with Unity. FlyTrap determined this by analyzing the app's compiled binary, not from anything the developer published.
FlyTrap detected 17 third-party SDKs inside Real Cricket™, including Amazon Publisher Services, AppLovin MAX and Firebase Analytics. They span areas such as Ads, Analytics, Authentication and Push Notifications. The full list, grouped by category, is on this page.
Real Cricket™ requests 30 permissions. 6 of these are sensitive, such as Microphone, Approximate location and Read phone state. Each is listed above with its platform sensitivity tier.
FlyTrap reports what an app contains, it does not issue a safety verdict. Real Cricket™ requests 30 permissions (6 sensitive) and bundles 17 third-party SDKs. Reviewing those alongside the developer helps you decide what you are comfortable granting.
The version FlyTrap analyzed targets Android.
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