Supercell · Clash Royale is a real time multiplayer card battler that lets you build decks and outplay rivals to destroy towers.
11 SDKs found across 10 categories. Click any SDK to see every other app that uses it.
22 permissions requested at runtime. Colors reflect platform sensitivity tier.
Post notifications to the system.
Take pictures and record video.
Open network sockets.
Read connectivity information.
Keep the device awake.
Change Wi-Fi connectivity state.
Read Wi-Fi connection information.
Use Google Play Billing for in-app purchases and subscriptions.
Control the vibrator.
Read non-sensitive phone state such as cellular network type.
What FlyTrap detected inside Clash Royale.
Clash Royale by Supercell is built with Flutter. FlyTrap determined this by analyzing the app's compiled binary, not from anything the developer published.
FlyTrap detected 11 third-party SDKs inside Clash Royale, including Firebase Analytics, Firebase Cloud Messaging and Google Play Integrity. They span areas such as Analytics, Push Notifications, Anti-Abuse and Authentication. The full list, grouped by category, is on this page.
Clash Royale requests 22 permissions. 2 of these are sensitive, such as Post notifications and Camera. Each is listed above with its platform sensitivity tier.
FlyTrap reports what an app contains, it does not issue a safety verdict. Clash Royale requests 22 permissions (2 sensitive) and bundles 11 third-party SDKs. Reviewing those alongside the developer helps you decide what you are comfortable granting.
The version FlyTrap analyzed targets Android.
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